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DataWiser

Analytics for Minecraft servers and networks

Know where your players come from, and which ones pay.

DataWiser shows you which creators, hostnames and countries bring players who stay and spend. Put your time and budget into what grows your server, and drop what doesn't.

Free up to 30 players online. Set up in about two minutes.

Revenue per player

Last 30 days, example data

By the hostname each player first joined through

  • play.example.net4,812 players
    $0.65
    per player
  • tiktok.example.net3,405 players
    $0.18
    per player
  • alex.example.net2,960 players
    $0.97
    per player
  • vote.example.net1,120 players
    $0.13
    per player
alex.example.net sent fewer players than tiktok.example.net, and earns 5.4 times more per player.
Works with
  • Paper
  • Spigot
  • Velocity
  • BungeeCord
  • Geyser
  • Tebex
  • Discord

Grow

Find out which sources bring players who stay.

Every join carries the address the player typed. Give each creator, partner or ad its own subdomain, and you can see exactly what each one sends you, and whether those players stick around.

  • Players, session length and returning share for every hostname, creator link and partner.
  • A player's first hostname is kept for good, so a creator still gets the credit when that player comes back months later.
  • Countries, client versions, and Java or Bedrock, with what raising your minimum version would cost you in players.
  • New and returning players over time, from the last hour to the last year.

Players per day

Last 30 days, example data

  • New players
  • Returning players
30 days ago15 days agotoday
New and returning players per day, last 30 days
DayNew playersReturning players
29 days ago120310
28 days ago122314
27 days ago123318
26 days ago125322
25 days ago126326
24 days ago158365
23 days ago159369
22 days ago131338
21 days ago132342
20 days ago134346
19 days ago135350
18 days ago137354
17 days ago168393
16 days ago170397
15 days ago141366
14 days ago143370
13 days ago144374
12 days ago146378
11 days ago567382
10 days ago369469
9 days ago260463
8 days ago152425
7 days ago153423
6 days ago155422
5 days ago156422
4 days ago158423
3 days ago189459
2 days ago191461
Yesterday162428
Today164431

Earn

See which sources earn you money.

Tebex already tells you what you earned. Connect your store, and DataWiser links every purchase to the player who made it and to where that player first came from.

  • Conversion and revenue per player for every source, so you know which creator deals to renew.
  • How long, how many sessions and how much playtime it takes before someone buys for the first time.
  • What sells: packages, creator codes and coupons, revenue per active player by country, and the game mode buyers were in.
  • Tebex today. CraftingStore and PayNow are coming soon.

From first join to first purchase

Median, last 30 days

Example data

  1. First joinDay 0
  2. 4 sessions3 h 40 min played
  3. First purchase2 days 6 h later

Keep

Keep the players you worked to get.

Players leave a laggy server, and they drift away from a good one too. DataWiser tells you about both before your community does.

  • TPS, MSPT, CPU and memory on the same timeline as your player count, for every server, proxies included.
  • Alerts on Discord or email when a server goes quiet, starts lagging, or makes a sale.
  • Every player is marked new, regular, at risk or dormant, judged against their own play rhythm, so you know who to win back.

TPS on survival

Last 3 hours, example data

3h ago2h ago1h agonow

DataWiser in #server-alerts

survival: TPS below 18

Lowest 17.29 over the last 3 checks.

Example alert. Resolves on its own when TPS recovers.

Everything in one panel

Every feature is on every plan.

That includes the free plan. You only pay for how many players you have.

  • Dashboard

    Who's online now, today's peak, new players, top sources and revenue on one screen.

  • Statistics

    Hostnames, countries, client versions and session quality, up to a year back.

  • Players

    Every player's sessions, first hostname, spend and lifecycle, searchable and sortable.

  • Revenue

    Tebex purchases linked to players and sources, with refunds and chargebacks kept apart.

  • Performance

    TPS, MSPT, CPU and memory per server, using spark's measurements when it's installed.

  • Alerts

    Missed heartbeats, lag, player counts and purchases, to Discord or email.

  • Networks

    Proxies, backends and standalone servers in one brand, with each player counted once.

  • Team

    Give staff exactly the sections they need. A builder can see Performance without seeing revenue.

Numbers you can act on

Growth decisions need numbers that don't flatter you.

Renewing a creator deal or raising your minimum version is only as good as the number behind it. So DataWiser shows you what it doesn't know, instead of guessing.

  • Missing is never zero.

    If a server stops reporting, the chart shows a gap marked unavailable.

  • Every rate shows its working.

    Conversion is payers divided by the players you acquired, and the denominator is printed next to it.

  • Every purchase counts.

    A sale we can't tie to a player stays in your revenue, labelled unattributed. Nothing is dropped to flatter a source.

  • No player IP addresses.

    The plugin cuts addresses to a /24 or /48 on your server. We look up a country, then throw the prefix away.

Country lookup: IP Geolocation by DB-IP, a database file on our own server.

Setup

Running in about two minutes.

  1. 1

    Add your server in the panel. You get a setup command with its key in it.

  2. 2

    Drop the plugin into plugins/ on each server, proxies included, and start it.

  3. 3

    Run the command in the console. No config file to edit. Your players show up as they join.

  4. Download the plugin
  5. Connecting a Tebex store is separate and optional. It doesn't touch your game server at all.

Server console

# on a game server
> /dw setup ••••••••••••••••

# on a proxy
> /dwp setup ••••••••••••••••

Pricing

Free to start, then priced by your player count.

Every feature is on every plan, including Free. You pay for one number: your peak players online at the same time.

Billing period

Community, up to 250 peak players

$9.90 / month

  • One busy day won't change your plan. We bill on your third-highest day in the last 30 days, so a launch or an event doesn't count against you.

  • We never stop counting your players. If you outgrow your plan, you get 30 days' notice. Your data keeps recording no matter what.

  • We never upgrade you on our own. Your plan changes when you click, and not before. If you'd fit a cheaper plan, we'll tell you.

  • Start free

See all plans and how billing works

FAQ

Questions server owners ask

How does DataWiser know where my players come from?

From the address they type to join. Give each creator, partner or ad its own subdomain, like alex.yourserver.net, and every player who joins through it is credited to it. The first one a player uses is kept for good, so the credit doesn't move when they come back another way.

Do I need a Tebex store?

No. Players, statistics, performance and alerts all work without one. Connect a store when you want to see which sources earn. Tebex works today; CraftingStore and PayNow are coming soon.

How is this different from Plan?

Plan is free, open source and self-hosted, and it's excellent at per-server statistics. DataWiser is hosted, covers a whole network as one brand, ties store revenue back to where your players came from, and alerts you on Discord. If you want to run your own web server and you don't sell anything, Plan may be all you need.

What happens if I go over my plan's player limit?

Nothing, straight away. We bill on your third-highest daily peak over 30 days, so one big day doesn't count. If you stay over, we email you and give you 30 days. After that, the dashboards lock until you upgrade or your numbers come back down. Your data is still recorded the whole time, and alerts keep working. Upgrade, and everything is there.

Does it work on offline-mode (cracked) servers?

Yes. When you connect a store, you tell us whether it's online- or offline-mode. Online-mode stores match purchases by UUID only, because Minecraft names get reused. Offline-mode stores fall back to a unique username, which is safe there because /login makes the name the identity.

Does it support Bedrock players?

Yes. With Geyser and Floodgate installed, Bedrock players are counted and broken out separately from Java.

Will it slow my server down?

Every network call runs on its own background thread, so the main thread never waits on us, even when our panel is slow or down.

What happens if I cancel?

Cancelling moves you to the free plan and keeps your history. Deleting your account disconnects your servers and store straight away and erases everything 30 days later; log back in before then to undo it. It's gone from our backups 28 days after that.

Is it GDPR-friendly?

We store no IP addresses, no buyer emails and no real names. Each player gets a country, nothing finer. The panel is hosted in Germany, and there are no tracking cookies.

Grow on what works.

Start free, install the plugin in about two minutes, and watch your first sources fill in as players join.